Tag Archives: university of advancing technology

Delirium is going to GDC!

21 Dec

Congratulations are due to the fantastic team we have working on Delirium!  The University of Advancing Technology has notified us that they will be sponsoring our game to participate in the San Francisco GDC in early March.  You can find more information about the conference here:  http://www.gdconf.com/

What does this mean for us?

There is a lot of work that has to be done.  Design gets to start shifting its focus onto more detailed things, like puzzle testing and evolution, game play pacing, and really focusing down to the player experience.  Music needs to be added; sound is a piece of the game we have not implemented yet.  Art still has plenty of items, placeables, and environmental aspects to work on, but they have given a wide array of really top notch work before this holiday week so we are in a good position.

We will need to begin a lot of testing as we get toward the end of January, and a great deal of my time right now is spent developing a testing plan to make it as painless as possible.

Once we finalize our itinerary for GDC, the team will begin putting some attention on our presentation and public image, such as logos, dress code for the conference, display necessities, etc.    It will be important for us to have a unified front of quality from both a gaming and a presentation standpoint, since more than the game is really on display; each one of us is there to network, learn, and advance our own careers and this is a big opportunity.

Special thanks to UAT, Politically Incorrect Games, LLC, and all of the team members who have put so much work in to make this possible!  Remember, you can learn more about Delirium or follow us:

http://www.indiedb.com/games/delirium

http://www.facebook.com/pages/Delirium/231546430236593

We will be updating both more frequently as we move into January, with media, art, and gameplay!

Happy Holidays, gamers!

Mike B.

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