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Delirium Demo Now Available!

2 Apr

The latest demo for Delirium is now available for download! This demo features the first level of the game, and is playable on Windows computers. Read below for notes on how to install the game, as well as the controls. Keep in mind that the game is still in development, so you might experience a bug or two when playing. After playing, be sure to let us know what you thought in the comments below. Thanks for playing!


Click to Download the Demo Now


To Install:

  1. Click the link above to download the .zip file for the demo.
  2. Extract the demo to the desired folder.
  3. Open the unzipped folder after it has been extracted.
  4. Double click on the “Delirium_Demo.application” file.
  5. Click the install button on the Application Install pop-up.
  6. The game will be opened automatically after installation completes.



  • A Key: Move Character Left
  • D Key: Move Character Right
  • I Key: Open Inventory
  • Enter Key: Action Button
  • Q Key: Pick Up Item
  • Arrow Keys: Move Cursor (for main menu)
  • ESC Key: Start Button (for title screen) // Pause Button (in-game)


  • WASD Keys: Move Cursor
  • Enter Key: Select // Deselect Item
  • Q Key: Combine Items
  • I Key: Close Inventory



Tech Forum Presentation Online

23 Mar

For those who weren’t able to attend our Tech Forum presentation today at UAT, we have the recording online, as well as our slides. The recording is a bit difficult to hear at times, since we only had one mic for all of the team, but if you have any questions, feel free to comment below or via Facebook or Twitter. A huge thank you to everyone who attended, the University of Advancing Technology for allowing us to present, and of course, the awesome team members who participated!


Watch the Presentation via UStream

View or Download our Slides



“Life at GDC” at Tech Forum

23 Mar

You’re invited to watch the Delirium Team give a presentation about “Life at GDC” as part of the University of Advancing Technology‘s Tech Forum. We will be presenting today (Friday, March 23rd) at 12:30pm (AZ time) in UAT’s theater. The presentation will include the team’s challenges moving towards GDC, their time spent at the conference, and numerous tips for other students looking to attend the conference next year. Everyone attending will receive a free Delirium sticker, so be sure to stop by and support the team! For those unable to attend, UAT will also be streaming the presentation live, along with several other fantastic speakers. If you plan on watching the stream, click the link below, and remember that we won’t be starting until 12:30 Arizona time. Thanks for your support, and we hope to see you there!


What: “Life at GDC”
Presented By: The Delirium Team
When: Friday, March 23rd, 2012 at 12:30pm Arizona time
Where: UAT’s theater, or (live stream)

Demo Is Complete!

27 Feb

And just in time, too! The team has been super busy getting ready for the Game Developers Conference next week, and we just completed the playable demo for Delirium! While we weren’t able to get everything in that we wanted to, it is looking pretty awesome and we can’t wait to show it off. We will be handing out DVD copies of the demo at GDC, so if you’re attending, stop by and grab a copy before everyone else!

While you’re waiting to play, why not like us on Facebook and check out our teaser trailer:

Teaser Trailer

8 Dec

Our teaser trailer is now live! You can view it below, or over on our new YouTube channel. We showed off this trailer during our GDC pitch at UAT, and now everyone can catch a sneak peek of all the hard work the team has done. Let us know what you think, and enjoy!

Meet the Producer

16 Oct

Now with Battle Damage!

Welcome to Delirium!

I was added as a producer this week to help jump start a game that is absolutely exploding with creativity.  Pralie has been learning first-hand how much work running a game project can be, especially if you wear the hats of Design Lead, Project Manager, and Producer yourself!  My role within the project is to let her do what she does best – design great games.

I am a graduate student at UAT studying to become a producer, and Delirium presented me with an opportunity to flex my muscles a bit.  The project is unique in so many ways – and though it seems to be a cliche’ used frequently by game developers, Pralie’s team has managed get through pre-production without drawing comparisons to other, currently available games.  While I have no illusions about the fact that eventually some similarities will manifest, it is a testament to the team’s originality and vision that thus far it remains untainted by market precedent.

My focus for the coming weeks is to develop risk analyses and milestones, organize information flow, and support the teams as they sprint for our first build.  While not all of my work will be glamorous, I will keep updating the blog with interesting tidbits to give some insight into our process.


Mike Broadbent

UAT Article on Delirium

7 Oct

The following is an article written by fellow UAT student, Andrew Moursund. It was featured on the University of Advancing Technology’s intranet in October of 2011.



Game Design student Pralie Dutzel has her work cut out for her now that her new XNA game project is in production. The game’s title isDelirium, and it is billed as a 2D horror-platformer with a unique visual style. The project is being run through Professor David Wessman’s special topics class, SPT323, and Dutzel hopes to have the game finished and up for sale on Xbox Live by the end of the fall semester.

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